

(06-13-2020, 07:01 PM)genova447 Wrote: I believe at least some of the 60 fps patches do exactly that (unless they can achieve it differently)Įdit 2: Oh oh! and I don't really consider my reply to be a proper answer as such to you - I would very much appreciate that anyone knowing about all such stuff, would still reply, since my reply isn't very complete I think. (hoping my comment isn't deterring others from giving you a better reply I mean : O ) (Edit: well in my case I guess it's not all the 'game logic' that is halved in speed - but rather just causing the visible gameplay to run in slowmotion - since if you would actually lower the FPS - and put emulation speed to say, 50% - game still ran 'full speed' of course thanks to the patch - but the game would be slow to register button presses and it felt weird to play)Įdit 2: Oh oh! and I don't really consider my reply to be a proper answer as such to you - I would very much appreciate that anyone knowing about all such stuff, would still reply, since my reply isn't very complete I think. I didn't post it on these forums because I find the audio issue is a bit of a bummer - and well, I don't know if they really consider it a proper 60 fps patch if you have to change emulation speed acccordingly.

but I wrote them just to be 'future-proof' xD) so from 300 fps, the patch wouldn't work and well I don't know if any PC could run any PS2 game at 1000% speed, so, well.

So - well, it is possible for some games I'd assume. Like, they still were at the right speed - but they would be cut off about halfway through - as well as other sound effects like attacking (and sooner with higher fps). It seemed to work just fine - but there was a quirk specific to that game for me at least, is that 'audio recordings' would also be cut off accordingly too fast. I believe at least some of the 60 fps patches do exactly that (unless they can achieve it differently)Īt least, that is what I did with a Summoner 2 (PAL/50Hz, 25 FPS) 60 fps patch I made - I halved game speed, and then set PCSX2's emulation speed to 240% (because starting from 25 rather than 30 fps).
